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Friday, September 23, 2016

Grey Knight Interceptors



I inherited a couple squads of Grey Knights from a player who had planned to start an army but then decided against it, so I thought it would be a good ally for my Blood Angels and Executioners.I built the first squad as an Interceptor squad, since the idea of a jump pack unit with power weapons and a heavy flamer seemed really impressive to the Blood Angel player in me.

I chose a light grey color scheme for a few reasons. First, I'd never done one before. Second, I wanted to stand out from the mass of drybrushed silver Grey Knights. Plus, it's a throwback to the scheme I remember from 2nd Edition. Finally, it gave me a chance to base the army on one of my favorite superheroes, Moon Knight. In homage to him, I wanted the shades to be very dark grey but the highlights to be almost white.


Moon Knight also provided much of their background, from their name and basing on the moon to their penchant for flaying victims to their crescent moon iconography.

Friday, September 16, 2016

The Brotherhood of Luna



The Brotherhood of Luna is a small sub-order of Grey Knight stationed on Luna. They guard a shrine on its surface, where it is said that an ancient daemonic presence was banished during the opening battles of the Horus Heresy. The specifics of this have been lost save perhaps to the most secure archives on Titan, but the Brotherhood of Luna take their duty seriously, viewing any daemonic presence so close to Terra as an incalculable risk. As such, they specialize in preventing daemonic incursions, rather than countering them once they have occurred.

Friday, September 9, 2016

X-Wing: TIE/FO Fighters

The TIE/FO is the First Order's update to the classic TIE Fighter. It costs roughly 3 more points than a standard TIE Fighter with the same PS, but comes with 1 shield and the Target Lock action, making it a pretty good deal. They also have access to a Tech upgrade slot. This gives them some unique abilities compared to the standard TIE Fighter, but will make them significantly more expensive.


The TIE/FO has a similar movement dial to the standard TIE Fighter, except that it makes the 2 Turns green and adds some 2 S-loops. These are both excellent changes and make the TIE/FO better at close range dogfighting than its predecessor. In fact, you can think of the TIE/FO as intermediate between a TIE Fighter and a TIE Interceptor.

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