Sorry for the break in posts. My week has been turned upside down by a very serious illness within my family. I don't want to go into it much, but I wanted to let you all know that posts may be sporadic in the future. I am going to try to keep writing because it gives me a nice break from real life.
My latest finished model is a Wight Lord Battle Standard Bearer. I converted him from undead and high elf models years ago when I converted a Grave Guard unit (for context, this was before they released a plastic Grave Guard kit). I never painted him because the freehand on the banner was intimidating. However, I read the new Nagash supplement for Fantasy and it really got me excited about the undead again. I pulled this model off my shelf and painted him up.
Monday, September 29, 2014
Monday, September 22, 2014
This fellow is my latest painted model, a Reckoner Warjack for Warmachine. Every person that makes fun of how unrealistic the proportions on a Space Marine Dreadnought are should look at this guy. He's all shoulders and arms with itty bitty legs. Imposing, but not practical. I'm trying to relearn my Menoth painting technique. This came out rougher than I planned, but I think part of it is that my Menoth White Highlight paint is getting old. It's got way too much grit in it.
Friday, September 19, 2014
The last two Elites choices are a bit mismatched, being the only ones without multiple versions in the slot. Even so, discussing them will bring some 40K back into they Warmahordes dominated week here in the Fourth Company Librarium.
Legion of the Damned
The Legion of the Damned took a cut in points cost and went from being a laughable unit to a very effective but niche unit. Legionnaires have the statline of veteran Space Marines with LD10. The also have Fear and Fearless, as well as Slow and Purposeful. All of their weapons Ignore Cover and their power armor save is invulnerable. All in all, a tough package for a few more points than Sternguard Veterans. Legion squads always have to arrive by Deep Strike, but they get to re-roll the scatter dice when they arrive.
Combined, these rules make Legion of the Damned an excellent unit to Deep Strike into the enemy army and light up an important enemy unit. Their reliable placement, ability to fire heavy weapons when they arrive, and Ignore Cover allow them to do more damage on the drop than any other Space Marine unit. Most commonly, Legionnaires are armed with a meltagun, combi-melta, and multi-melta in order to destroy an enemy heavy vehicle. They even reliably kill skimmers as they ignore Jink saves. However, they can be armed with plasma weapons to kill heavy infantry or flamers (including a heavy flamer) to wipe out light infantry.
Wednesday, September 17, 2014
Monday, September 15, 2014
I last put paint to a Warmachine model in 2011, before putting them on the backburner to concentrate on 40K. However, I did start painting one of my units before I did. As such, they've been sitting unfinished on my shelf looking at me for the better part of three years. Since it's now my goal to paint up all of the models that I have assembled, they were a logical next step. Also, my brother's series of articles on getting started in Hordes has rekindled a bit of my interest in the game.
Here's my latest unit, the Choir of Menoth:
Here's my latest unit, the Choir of Menoth:
Friday, September 12, 2014
Terminators are the iconic Space Marine elites. They have the excellent veteran statline, a 2+/5++ save, and carry a storm bolter and power fist. The squad can take an assault cannon, cyclone missile launcher, or heavy flamer for every five models in the squad. The assault cannon adds to the squad’s anti-infantry firepower while the cyclone gives it some flexibility by adding anti-tank firepower. The heavy flamer is generally not a good choice, as standard Terminators are not really assault troops. They don’t have the speed to use such a short ranged weapon, and they will be left in a poor position if they ever get the chance to fire it. Beyond this, any model can take a chainfist. I’d suggest at least one to give the squad the ability to carve up heavy vehicles or walkers. It’s a great addition for a few points.
Wednesday, September 10, 2014
Monday, September 8, 2014
Friday, September 5, 2014
The Dreadnought has generally fallen out of favor, but I think that it’s undeserved. It’s fairly durable for its price, and can act either as a close range threat with an assault cannon or multi-melta and a power fist or it can act as a fire platform with an extremely cost effective pair of twin-linked autocannons or the more expensive but harder hitting twin-linked lascannon and missile launcher. It’s particularly important because this is the most efficient long ranged firepower you can get outside of Heavy Support.
Wednesday, September 3, 2014
Monday, September 1, 2014
My next project is a squad of Dire Avengers. You can see the first half here. While I do play a Swordwind style list with quite a few Wave Serpents, I just can't bring myself to field 5 Dire Avengers just to get more Serpents. Therefore, all of my squads are 10 strong with an Exarch. Eldar lists don't have to be min-maxed to the point that they're not fun to play against.