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Monday, March 31, 2014

Steeds of Aquilon



The world of Aquilon is primarily covered with icy mountains peopled by hearty and self-reliant barbarian tribes. These warriors fight on foot, as cavalry or chariots flounder in such rocky terrain. The Executioners raised from these people share this predilection and, as these warriors constitute the bulk of the Chapter’s recruits, the Executioners field relatively few squads equipped with jump packs or bikes.

However, Aquilon is not entirely covered in mountains. It has equatorial plains peopled by such tribes as the Kush, Shem, and Hyrkanians. Though not as robust as the mountain tribes, these plainsmen are still able to defend their comparatively lush plains. They have developed a nomadic culture based on the horses introduced by early human settlers. Their warriors move swiftly across the plains, attacking other plains tribes, tracking herds of game animals, and rapidly encircling any raiders from the mountains. Over the millennia, each of these plains tribes has developed their own bloodlines of horses according to their preferences.

Friday, March 21, 2014

Minotaurs Chapter Tactics and Special Characters





 
The Minotaurs are a brutal Chapter, seemingly created by the High Lords of Terra for the purpose of disciplining wayward Space Marines and destroying renegade Chapters. Unrelenting Assault allows Minotaurs to re-roll failed Pinning tests and means that they don’t take morale tests due to shooting attacks. Trample and Crush grants Minotaurs Crusader and adds 1” to their charge distance when in the enemy deployment zone.

Monday, March 17, 2014

Some Painted Ruins

Last week I announced that my FLGS was going to be running the Imperiad GT in late July. Shortly after that, I volunteered to supply some terrain for that tournament. I've got a bunch of Imperial Ruin kits from GW that I've assembled. I painted a few of the small pieces a while ago, but none of the larger pieces. This GT is just the kick in the pants I need to finish them.

The first is a ruined mechanicum building.


Friday, March 14, 2014

Star Phantoms Chapter Tactics and Captain Zhrukhal Androcles




The Star Phantoms were a fleet based Chapter that was essential to the final battles of the Badab War. Specialists in orbital assaults, it was the Star Phantoms that struck the final blow against Lugft Huron.

Orbital Wave Attack represents this specialty, Star Phantoms may re-roll any reserve rolls of 1 for units entering play via Deep Strike. Since reserves arrive on a 3+, this will double the reliability of your arrivals. It will be most useful for an army deploying by Drop Pods. Fortunately, their other rule, Hail of Destruction, pairs well with a Drop Pod list. Once per game, all Star Phantoms count their rapid-fire, assault, salvo, and heavy weapons as twin-linked. This ability is used at the beginning of any of your shooting phase and lasts until the beginning of your next shooting phase. This allows you to make an extremely effective alpha strike when your forces land. It also protects you from some reprisal by granting re-rolls on your Overwatch.

Wednesday, March 12, 2014

The Imperiad Grand Tournament in Durham, North Carolina


I'm pleased to announce that my FLGS, Atomic Empire, will be holding a Warhammer 40,000 Grand Tournament, the Imperiad. This will be the 40K counterpart to Brawler Bash, which I reported on last year. It's grown large enough that Fantasy and 40K can't be run at the same time. It will be a 5 game tournament with three games played on July 26 and two games on July 27. Games will be 1,850 points with a three hour time limit.

Everything hasn't been worked out just yet, but the idea is to allow all of the current codices and supplemental codices. No Forgeworld units, Lords of War, data slates, or formations will be allowed.

I'll post up additional information as I get it. If you're with driving distance of North Carolina, we'd love to see you there. I can promise the tournament will be well run and will have excellent terrain.  For the moment, you can find discussion about the GT here.


Monday, March 10, 2014

Wave Serpents

I'm sure you noticed the lack of painted models up on the blog lately. This isn't because I stopped painting but rather because I decided to take up a large project. I'm sure I've mentioned that I'm not a huge fan of painting tanks. I've had three Wave Serpents sitting on my painting desk since 2007 when I bought them as part of an Apocalypse bundle. I decided to batch paint all three because I thought it would take less time than painting them individually.

It took forever. I think it probably still took less time than painting them individually, but it was a struggle to keep up my motivation. Seeing three partially painted tanks on my desk made me dread sitting down to paint. I would not suggest trying this approach.

At least they all look good at the end. I present:

The Razor's Kiss

Friday, March 7, 2014

Doubles Tournament Report: Conclusion




We now have another team tournament under our belts, once again with the Executioners and Tyranids. We ended up placing 5th out of 7 teams, which isn’t the worst we’ve done. I feel like we played well but had some tough match ups.

The first game with the enemy army hidden in the Bastions during a kill point mission was rough. Our army gave up kill points very easily while our opponents’ armies were very durable. We couldn’t get to the more vulnerable units. I think we would have done much better against them in an objective mission.

Tuesday, March 4, 2014

Back Online

Hi All,

The lack of posts last week was due to some problems with my computer, which prevented me from getting to all of my hobby related files. It looks like my computer is fixed so I'll be resuming my normal posting. Thanks for your patience.

-CI
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