A Discussion of all Aspects of Playing Blood Angels, Executioners, and Whatever Else I'm Playing at the Time.
Monday, April 28, 2014
Executioners Command Squad Part 2
Here are the last two members of my mounted Command Squad. The first is the basic squad member with a chain axe and storm shield because someone has to catch the first bullet.
Friday, April 25, 2014
Space Marine Codex Review: Chapter Master and Honor Guard
It seemed like it took forever, but I'm finally through all of the Chapter Tactics and associated special characters. It's time to move on to the unaffiliated options that make up the bulk of the codex.
Chapter Master
The Chapter Master has had a turbulent history in 40K, but
his latest incarnation is now the combat beast that we’d always hoped for. With
WS6 and 4 Attacks, he can dish out a fair amount of damage, and 4 wounds lets
him soak up a fair amount as well. Beyond his impressive statline, he also can
fire a single Orbital Barrage, a S10
AP1 large blast that is fairly inaccurate. This attack must annihilate the
enemy sometimes. It has the stats to destroy an important enemy unit caught in
the open, and it should hit 1/3 of the time. Certainly not something to plan
for, but it’s a gimmick that should viciously shift the game in your favor
every few games. Somehow, I’ve never seen it actually kill anything important.
Just my dice, I guess; let me know if you have any more inspiring stories about
it.
Monday, April 21, 2014
Executioners Command Squad Part 1
Here are the first three completed members of my Command Squad. They're the same paint scheme as my Veterans, with a skull on the right shoulder to signify their status as a Command Squad.
Friday, April 18, 2014
Ultramarines Chapter Tactics: Badab Wars Special Characters
Here's my final catch all for the Badab War Characters that use the Ultramarines Chapter Tactics, or have unknown Chapter Tactics in the case of the Exorcists.
Howling Griffons: Chaplain Dreadnought Titus
Titus has the standard profile and rules for a Venerable
Dreadnought, with a few extra rules to convey his role as a Chaplain
Dreadnought of the Howling Griffons. He has a dreadnought close-combat weapon
with heavy flamer or storm bolter, as well as a lascannon (which for some
reason isn’t twin-linked like it is for every other Dreadnought) or assault
cannon. He also comes with extra armor.
To mimic the Chaplain rules, Titus has Hatred and makes ever friendly Space Marine unit within 12” Fearless. Finally, and perhaps most
useful, Titus is scoring if he is your warlord. Very unusually, Titus does
benefit from Ultramarines Chapter Tactics even though he’s a vehicle. That’s
not a huge change, but it could prove extremely useful throughout the course of
the game, particularly benefiting him if he needs to get into assault with a
juicy target.
Titus isn’t the most competitive choice, but he is unique as
a scoring Dreadnought HQ. He’ll be most useful anchoring a firebase, as he’ll
provide some firepower, make the surrounding units Fearless, and act as a counter-charge unit.
Wednesday, April 16, 2014
WIP: Executioners Command Squad
I just wanted to post another WIP photo now that I've assembled my Command Squad. They'll be running alongside the Chapter Master I posted a few weeks ago.
I've stuck with the bolters in the face. The more horses I made that way, the more it grew on me (maybe I was just getting used to it). I think the squad looks pretty intimidating, and I'm looking forward to painting them up.
I've stuck with the bolters in the face. The more horses I made that way, the more it grew on me (maybe I was just getting used to it). I think the squad looks pretty intimidating, and I'm looking forward to painting them up.
Monday, April 14, 2014
Commission: Ultramarines Librarian
I took a very small commission to paint up a converted Ultramarine Librarian. It will be added to the Ultramarine army that I painted up last year. Here he is:
Friday, April 11, 2014
Ultramarines Special Characters
While I was going over my posts, I realized that I never posted my reviews of the Ultramarines characters. Here they are.
Marneus Calgar
Marneus Calgar is the Chapter Master of the Ultramarines,
and is every inch the tank that Lysander is. With the Chapter Master statline, Eternal Warrior, an iron halo, and
either artificer armor or terminator armor, Calgar is extremely durable. He
wears a pair of power fists with an AP2 storm bolter, so his damage output is
very respectable. Due to his Titanic
Might rule, he re-rolls and failed Armor Penetration rolls, so he’s even
more reliable against vehicles.
For all of his personal abilities, you’ll probably take
Marneus because of his army support abilities. His God of War rule has two massive effects. First, all Ultramarines in
his army can choose to pass or fail any morale check. This is terrifically
useful, as it makes your army completely reliable. Your units will never fall
back off an objective or off the table. If they’re in an assault they don’t
want to be in, they can always try to get out with no repercussions if they
fail. Beyond this, it also allows your army to use one of the Combat Tactics
twice each game. This will usually be the Tactical Doctrine, as it has the most
uses, but you can choose the others if circumstances demand. Between these two
abilities, Calgar gives you an army of Uber-Ultramarines.
Wednesday, April 9, 2014
Astral Claws Chapter Tactics and Characters
We finally arrive at the biggest players in the Badab War,
the Astral Claws. Masters of rapid assault and encirclement tactics, the Astral
Claws set off the largest Imperial Civil War since the Horus Heresy when they
overstepped their boundaries and took control of their own empire surrounding
the Maelstrom.
The Astral Claws display Reckless
Courage, which gives them Stubborn and
means that they can never voluntarily fail a Morale check. While I wasn’t crazy
about Stubborn when the Executioners
had it, I do find myself missing it. It gives your army a tremendous amount of
reliability, though it does hinder your ability to use And They Shall Know No Fear to the fullest. In addition, thanks to Rapid Attack and Encirclement, Astral
Claws Bikes have Skilled Rider and their Fast Skimmers gain Scout. While it’s not quite as good as
the White Scars Chapter Tactics due to the lack of Hit and Run, the Astral Claws can still run a very strong Bike list
with outflanking Land Speeders.
Monday, April 7, 2014
The Imperiad Grand Tournament
What is it?
A five round, 1850 point
Warhammer 40,000 singles event.
When is it?
Saturday, July 26 and
Sunday, July 27, 2014
Where is it?
The event will be held at
Atomic Empire
3400 Westgate Drive
Durham, NC 27707
(919) 490-7900
How much is it?
Entry is $35.00 until 11:59 PM June 6, 2014. The entry fee then increases to $45. Registration closes at 11:59 PM on July 5, 2014. Full refunds are available until 11:59 PM on July 12, 2014. Partial refunds are not available at any time.
What do you get for your
ticket?
·Five
individual games of 6th edition Warhammer 40,000 in the Grand Tournament.
·All your games
will be played on Atomic Empire’s tables during the weekend with first-class
painted and textured terrain.
·Spend your
down time relaxing in the Atomic Empire bar.
How do I register?
You may register by visiting Atomic Empire’s event site: https://www.atomicempire.com/
Is there a player’s
packet?
Yes, and it’s available at https://drive.google.com/file/ d/ 0B8scHA77GHMUblJhUUtyYUV6ZDA/ edit?usp=sharing.
Yes, and it’s available at https://drive.google.com/file/
How do I know about any
updates?
Visit the Atomic Empire Warhammer 40k forum and look for The Imperiad: A Warhammer 40,000 GT (http://z6.invisionfree.com/ Scifi_Genre_Forums/index.php? showtopic=10539).
Visit the Atomic Empire Warhammer 40k forum and look for The Imperiad: A Warhammer 40,000 GT (http://z6.invisionfree.com/
Friday, April 4, 2014
Fire Hawks Chapter Tactics and Knight-Captain Elam Courbray
The Fire Hawks were one of the most aggressive Chapters
involved in the Badab War. Their brash nature and vendetta against the Astral
Claws resulted in the swift escalation of the war. In fact, it was the Fire
Hawks that first opened fire on their brother Astartes. They fought as
Loyalists during the initial phases of the war, though they were pulled from
the frontlines during the middle phases of the war due to mounting casualties.
The rules for the Fire Hawks are a strange blend of the
Salamanders and the Blood Angels. All of their flamer weapons have +1S on the
turn a unit enters from Deep Strike,
and their jump infantry have +1S to their Hammer
of Wrath attacks. Fire Hawks have access to hand flamers, granting them access
to more flame weapons than any other Chapter from Codex: Space Marines.
Finally, Fire Hawk Assault squads and Vanguard Veteran squads are Scoring units.
Wednesday, April 2, 2014
WIP: Mounted Executioner Captain
Everyone talking about Space Marine army lists has been going on about the Chapter Master on a bike. With artificer armor and the Shield Eternal, he's incredibly durable, and his hitting power with a power fist and orbital strike is impressive. Even though the Imperial Fists Chapter Tactics that I'm using don't benefit the Chapter Master as much as Iron Hands or White Scars would, I still wanted to field my own juggernaut with the Executioners.
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